Projects : VR Video Games
Our client recently started pre-production on a unique and ambitious AAA VR title. Realistic combat action and creatures are at the core of this project, and they see it as an opportunity to raise the animation quality in the studio.
As an experienced Technical Animator, you’ll know all about rigging, skinning, scripting, tool building and animation implementation into a game engine.
Rigging / Technical Animator demo reel
Expert in rigging and skinning
Advanced knowledge of scripting languages in Maya (Python and MEL)
C# or C++ knowledge
Experience with facial animation and cinematic pipelines
Experience with ART in Maya and UE4
Affinity and experience with VR games
Experience implementing, setting up and tweaking animations in a game engine (UE4 preferred)
Able to work with both hand keyed and motion captured animations
An eye for core animation principles (timing, weight etc.)
Modeling & texturing knowledge to advice 3D modelers on deformations etc.
Experienced on at least one full production cycle on a high-quality game project
Create custom rigs, scripts and tools to streamline the animation workflow and pipeline in Maya
Setup animation and character Blueprints, tweak blend trees to animation perfection in UE4
Work with and advise the animators, character artists, game designers and programmers on technical aspects on animation
BENEFITS & PERKS INCLUDE :
Flexible working hours
26 days holiday with an option to buy more!
30% Income tax ruling for eligible expats
Free pension plan
Relocation package including VISA assistance
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