This vacancy may offer a work-from-home start until it’s safe to work in-house or relocate to the location.
OPM are working with an exciting VR studio in the heart of Amsterdam to find a talented Mid / Senior Game Programmer who is passionate about creating groundbreaking, state of the art VR and AR games and entertainment.
Are you looking to collaborate in a multidisciplinary team to implement engaging game features and systems for our ground-breaking VR games and experiences?
Are you a comfortable cooperating closely with our creative team to deliver the very best?
Do you know how to dive into a large codebase to track down that tiny detail that has caused a big issue, to the delight of your fellow team members?
Is C++ your main programming language, because the full control of it really gets you excited and are you equally passionate about the triple AAA potential of the Unreal Engine?
Do you know how to dive into a large codebase to track down that tiny part of code that is causing performance issues, were you won’t stop until it has been found, to the delight of your fellow team members?
KEY RESPONSIBILITIES :
To take ownership of networking and multiplayer features so they can be setup in a network safe and efficient way and the team is aware and can work with the constraints attached to these features.
To use your knowledge of C++, object orientation, design patterns, algorithms and data structures to create solid technical designs and efficient implementations of networking systems and multiplayer gameplay features
To collaborate with the rest of the team on solving various design challenges that relate to the multiplayer side and ensure a cohesive and engaging multiplayer experience
To constantly take performance into account so our games and experiences can keep running at a smooth 72+ FPS, even when rendering to both eyes and using the latest and greatest mobile hardware to do so
To develop and maintain networking tools for testing and analysis of the multiplayer environment
To analyze problems and debug them in order to quickly locate and fix challenging bugs, including optimizing network systems based on latency and bandwidth
DESIRED SKILLS AND EXPERIENCE :
You have developed and maintained the networking and / or multiplayer features of at least 1 game project.
You have written a number of games and or hobby projects in C++ and have a proper understanding of all the basic concepts of the language like the object oriented approach, pointers and references, containers, inheritance, polymorphism, functions, structures, visibility, etc
You have created at least 1 (hobby) project using the Unreal Engine providing you with basic understanding on creating blueprints, optimizing code through usage of C++ and the Unreal pipeline
It is a clear bonus if you have already worked in VR